HBO’s “True Blood” is quickly approaching with a new season this month, and I’ll admit that I’m pretty damn excited. While “True Blood” doesn’t fit the tone or mythos of the White Wolf universe like a puzzle piece by any means, I’m certainly not the first forum poster or blogger to point out that there are obvious similarities. In short, given the alternatives, “True Blood” is (for me) the most digestible vampire setting on the screen right now. So this is my vampire post… I’m a bit surprised it’s taken me so long. I haven’t run any White Wolf games for quite a while, but now is a really great time. As much as I personally love WOD, my friends from school are Sci-fi nuts (which you might have gathered from reading this blog). “New Wave Requiem” offers a much appreciated energy to the veins of White Wolf’s “Vampire: The Requiem” line. Specifically “New Wave” explores the vampiric condition during a highly superficial and cutthroat 1980’s setting – all the while handling difficult (or perhaps controversial) subject matter with impressive tact.

The text quickly points out that the emphasis of the product is on developing compelling storytelling situations, rather than focusing on the historic realities of the 1980’s. As someone who lived through the late eighties as an infant, I can’t claim a legitimate familiarity. I can ascertain from the unavoidable barrage of pop culture that this game does a fine job encapsulating the mood and values of the eighties, albeit somewhat retrospectively.

Then the game perverts these established values, twisting them into the cruel parasitic shape that is the 1980’s vampire. To be direct – this is good writing, painting a neon portrait of a blindfolded society charging mirthlessly towards an vague finish line that can only end with overwhelming finality. To be a vampire in the 1980’s is either invigorating or it brings about utter ruin. This is an era of polarities, where the tenuous separation line is prone to snap at any moment. But read it from them, not from me. Get this product if you want a not-so-subtle thematic shift in your VtR game. I can’t wait to get a group together to finally try this out.

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